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Dynamic Meshing Using Adaptively Sampled Distance Fields
Mitsubishi Electric Research Laboratory
MERL - Cambridge Research
Technical Report 2001-TR2001-13 March 27, 2001
Dynamic Meshing Using Adaptively Sampled Distance Fields
Jackson Pope
Sarah F. Frisken
Ronald N. Perry
Abstract
Many models used in real-time graphics applications are generated automatically using techniques
such as laser-range scanning. The resultant meshes typically contain one or more orders of
magnitude more polygons than can be displayed by today’s graphics hardware. Numerous methods
have been proposed for automatically creating level-of-detail (LOD) meshes from large input
meshes. These techniques typically generate either one or more static LOD meshes, pre-computed
before use in the application, or a dynamic mesh, where the LOD of the mesh adapts to frame rate
requirements. We present a new dynamic LOD technique ideal for applications such as games and
physical simulations based upon Adaptively Sampled Distance Fields (ADFs).
Presented at SIGGRAPH 2001 Conference Abstracts and Applications.
This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part
without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies
include the following: a notice that such copying is by permission of Mitsubishi Electric Research Labo
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