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《Lighting and Shading - 07-lighting》.pdf
Lighting and Shading
Lighting and Shading
Properties of Light
Properties of Light
Light Sources
Light Sources
Phong Illumination Model
Phong Illumination Model
Normal Vectors
Normal Vectors
[Angel, Ch. 6.1-6.4]
[Angel, Ch. 6.1-6.4]
Announcements
Announcements
• Written assignment # 1 due Thursday
– Handin at beginning of class
• Programming assignment #2 out Thursday
1
The Rendering Equation
The Rendering Equation
• (Angel, Ch 13)
Outline
Outline
• Lighting models (OpenGL oriented)
• Reflection models (Phong shading)
• Normals
• Color
2
Common Types of Light Sources
Common Types of Light Sources
• Ambient light: no identifiable source or direction
• Point source: given only by point
• Distant light: given only by direction
• Spotlight: from source in direction
– Cut-off angle defines a cone of light
– Attenuation function (brighter in center)
• Light source described by a luminance
– Each color is described separately
– I = [I I I ]T (I for intensity)
r g b
– Sometimes calculate generically (applies to r, g, b)
Ambient Light
Ambient Light
• Intensity is the same at all points
• This light does not have a direction (or .. it is
the same in all directions)
3
Point Source
Point Source
• Given by a point p0
• Light emitted from that point equally in all
directions
• Intensity decreases with square of distance
One Limitation of Point
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