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小学英语课堂游戏教学的运用解析.ppt

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The Application of Game Teaching to Primary English Teaching 小学英语课堂游戏教学的运用 Chapter 1 Introduction 1.1 The background of the research 1.1.1 The current situation of the game teaching in primary schools 1.1.2 The necessity of game teaching in Xining Yucai school 1.2 The key problems of the research 1.3 The purpose and significance of the study Chapter 3 Theoretical Support 3.1 Characteristics of children and game using 3.1.1 Children’s psychology and game using 3.1.2 Children’s cognitive development and game using 3.2 Krashen’s Second Language Acquisition Theory 3.2.1 Language Acquisition-Learning Theory 3.2.2. Comprehensible Input Hypothesis 3.2.3. Affective Filter Hypothesis Chapter 5 Data Collection and Analysis 5.1 Questionnaires data collection and analysis 5.1.1 Questionnaires data collection 5.1.2 Result and analysis of the questionnaire. 5.2 Interview data collection and analysis 5.3 Classroom observation data collection and analysis 5.3.1 Cases of games teaching 5.3.2 Result and analysis of the classroom observation 5.4 Experiment data collection and analysis Chapter 6 Research Findings and Discussions 6.1 Research findings 6.2 Discussions of findings 6.3 Reflection of findings 6.3.1 Consideration for children 6.3.2 Consideration for teachers 6.3.3 Advice for designing language games 6.3.4 Advice for operating games in class Chapter 1 Introduction 1.1 The background of the game teaching Chapter 2 Literature Review 2.1 Overview of the Games in Language Teaching 2.1.1 Definition of games Spodek Bernard and Saracho Olivia(1994:271) demonstrated that games are a different kind of play activity. They are highly structured and include specific rules to be followed. Specially, teaching game is one of the kinds of the games. Byrne (1995) gave the definition to games as a form of play governed by rules. He suggested: “Games should be enjoyed and fun. They are not just a diversion, a break from routine activities,

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