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毕业设计论文-kinect windowshardware和sdk概述 外文文献翻译
外文翻译
Kinect for Windows–Hardware and SDK Overview
In this chapter we will define the key notions and tips for the following topics:
? Critical hardware components of the Kinect for Windows device and their
functionalities, properties, and limits
? Software architecture defining the Kinect SDK 1.6Motion computing and Kinect.Before getting Kinect in motion, lets try to understand what motion computing(or motion control computing) is and how Kinect built its success in this area.Motion control computing is the discipline that processes, digitalizes, anddetects the position and/or velocity of people and objects in order to interact withsoftware systems.
Motion control computing has been establishing itself as one of the most relevanttechniques for designing and implementing a Natural User Interface (NUI).NUIs are human-machine interfaces that enable the user to interact in a natural waywith software systems. The goals of NUIs are to be natural and intuitive. NUIs arebuilt on the following two main principles:
? The NUI has to be imperceptible, thanks to its intuitive characteristics:
(a sensor able to capture our gestures, a microphone able to capture ourvoice, and a touch screen able to capture our hands movements). All theseinterfaces are imperceptible to us because their use is intuitive. The interface is not distracting us from the core functionalities of our software system.
Kinect for Windows–Hardware and SDK Overview
? The NUI is based on nature or natural elements. (the slide gesture, the touch,the body movements, the voice commands—all these actions are natural and not diverting from our normal behavior).NUIs are becoming crucial for increasing and enhancing the user accessibility forsoftware solution. Programming a NUI is very important nowadays and it will continue to evolve in the future.Kinect embraces the NUIs principle and provides a powerful multimodal interface to the user. We can interact with complex software applications and/or video games simply
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