- 1、本文档共65页,可阅读全部内容。
- 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
计算机图形学-4剖析
Motion Blur Test Cases regular grid, 1 sample/pixel jittered grid, 1 sample/pixel regular grid, 16 samples/pixel jittered grid, 16 samples/pixel * Monte Carlo Path Tracing: Pros and Cons Arbitrary geometry – point primitive (just ray—object intersection). Very low memory consumption. Theoretically “best” possible with infinite (time) resources. Paths in both time and space. View dependent (paths start at eye). Does not reuse illumination information. Not efficient for diffuse surfaces. Slow. Noisy. Expensive on caustics. May have high image variance. * Insert the two cases of using other PDFs to find the cosine estimator Projection into Hemisphere Uniformly sample points on the unit disk and just project them up onto the unit hemisphere. Vertical direction: Circular direction: * H2(N) samples ? ? Forming the Sample Ray To form sample ray: Have surface point P, Hemisphere sample point is S=(x,y,z) where (x,y) comes from (r,?) sample: And * H2(N) ? ? S P Back to Monte Carlo Path Tracing Summary Choose sample paths according to an appropriate Probability Density Function. Evaluate function at sample. Average these appropriately weighted values using a suitable estimator. Error ? slow convergence (twice as good ? need 4 times more samples). Variance in estimator ? noise in image. Good for high dimensional functions. Theoretically best we can do (good estimator and more samples ? better image). * Monte Carlo Path Tracing For each pixel, estimate radiance value as (appropriately chosen and weighted average of (lots of)) random paths along rays from eye through the pixel. Compute radiance value for each visible point from Rendering Equation: Self Emission Direct Illumination (shadow rays) Indirect Illumination (Recursive) Keep lengths of recursive paths manageable – Russian Roulette. * Cutler Durand, MIT More Samples = Higher Cost but Less Noise! * 8 samples/pixel 40 samples/pixel 200 samples/pixel 13 sec
您可能关注的文档
- 言语与思维的脑机制-生理学心理学剖析.ppt
- 触摸屏工艺制程和设备剖析.ppt
- 触摸屏的介绍剖析.ppt
- 计划、调度、生产管理制度剖析.docx
- 触电事故专项应急救援预案剖析.doc
- 詹天佑课件剖析.ppt
- 詹天佑-完美无需修改剖析.ppt
- 计划和总结剖析.doc
- 计数器工作原理剖析.ppt
- 解放军总医院海南分院给排水施工方案分解.doc
- 2024-2025学年计算机操作员练习题附参考答案详解(能力提升).docx
- 现代牙科诊所的品牌传播策略研究.docx
- 电商营销方案_论文题目(3篇).docx
- 2024-2025学年计算机操作员练习题精选答案详解.docx
- 2024-2025学年计算机操作员练习题附完整答案详解【全国通用】.docx
- 2024-2025学年计算机操作员练习题含答案详解(巩固).docx
- 2024-2025学年计算机操作员练习题(考试直接用)附答案详解.docx
- 2024-2025学年计算机操作员经典例题【典优】附答案详解.docx
- 店铺营销方案作业创意(3篇).docx
- 2024-2025学年计算机操作员练习题附完整答案详解【考点梳理】.docx
文档评论(0)