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8CryENGINE3
Creating Vehicles
In this chapter, we will cover:
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Creating a new car mesh (CGA)
Creating a new car XML
Giving more speed to the car
Increasing the mass to push objects with the car
Defining a sitting location
Setting up multiple cameras for the car
Need for a machine gun
Giving the car a weak spot
Introduction
By this point, we have covered a vast majority of the basic principles behind a lot of the
main components of CryENGINE 3. For this chapter, we will explore some more advanced
components by creating a new vehicle for your player to drive around in your level.
Creating a new car mesh (CGA)
In this recipe, we will show you how to build the basic mesh structure for your car to be used
in the next recipe. This recipe is not to viewed as a guide on how to model your own mesh, but
rather as a template for how the mesh needs to be structured to work with the XML script of
the vehicle. For this recipe, you will be using 3DSMax to create and export your .CGA.
创建车辆
在这一章里,将包含以下内容:
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创造一个新的汽车网格(CGA)
创造一个新的汽车的XML
给汽车更多速度
增加汽车的块来推动物体
指定座位坐标
为汽车建立多角镜头
设立机关枪
制作汽车的弱光点
Introduction
到这里我们涵盖了CryENGINE 3的很多主要组成部分背后的大多数的基本原则。这一章里,
我们将探讨一些更加先进的组件,为你的玩家创造能在关卡里到处驾驶的新车辆。
创建一个新汽车网格(CGA)
在这一节中,我们将向你展示如何为你的车辆建造基本网格结构,来用于下一小节。这一节并
不是教你如何去建立网格模型,而是作为一个要建造的网格与车辆的XML脚本如何运作的模板。
你将会用3 DSMax软件创建并输出您的.CGA。
Creating Vehicles
.CGA (Crytek Geometry Animation): The .cga file is created in the 3D
application and contains animated hard body geometry data. It only supports
directly-linked objects and does not support skeleton-based animation (bone
animation) with weighted vertices. It works together with .anm files.
Getting ready
Review the Creating and exporting the static objects recipe of Chapter 6, Asset Creation.
Create a box primitive and four cylinders within Max and then create a new dummy helper.
How to do it...
After creating the basic primitives within Max, we need to rename these objects.
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