CONVERSATIONAL INTERACTIVITY IN SLOW-MOTION A COMPARISON OF PHONE DIALOGUES AND OPERA SCENE.pdf
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CONVERSATIONAL INTERACTIVITY IN SLOW-MOTION A COMPARISON OF PHONE DIALOGUES AND OPERA SCENE
CONVERSATIONAL INTERACTIVITY IN SLOW-MOTION:
A COMPARISON OF PHONE DIALOGUES AND OPERA SCENES
Peter Reichl, Florian Hammer
Telecommunications Research Center Vienna (ftw.)
Donaucitystr. 1, A-1220 Vienna, Austria
{reichl; hammer}@ftw.at
Marena Balinova
doremi art management
Seligerstrasse 3, D-91781 Weissenburg, Germany
balinova@gmx.net
ABSTRACT
Modeling the interactivity of conversations recently has
gained increasing interest in the telecommunications
community, especially with regard to the integration of
multimedia applications over packet-based transmis-
sion technologies. A quantitative description of interac-
tivity either relies on (subjective) user tests or on instru-
mental (objective) metrics which use appropriate signal
parameters for deriving a scalar characterization of
interactivity. Whereas traditional research in this area is
based on examples of spontaneous conversations, our
main focus is on “non-spontaneous conversations”,
where structure and speakers’ actions are largely fixed
a priori, e.g. by a movie script or a music score. As spe-
cial examples, in this paper we investigate the charac-
teristics of opera duets and larger ensemble scenes with
respect to interactivity models like Parametric Conver-
sation Analysis, Conversational Temperature or Con-
versational Entropy. After introducing the basic mea-
surement framework and reviewing related experi-
ments in the area of VoIP (Voice-over-IP), we present
quantitative results for a series of representative opera
excerpts. Having demonstrated the close relationship
between these two types of conversations, we argue
that opera scenes can formally be viewed as conversa-
tions in slow-motion. This may lead to important con-
clusions for telecommunication networks as well as for
the design of interactive sound systems and the parame-
trization of algorithmic composition tools.
1. INTRODUCTION AND MOTIVATION
The integration of multimedia applications over packet-
based transmission technologies lik
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