Wavelet-Based Multiple Description Coding of 3-D Geometry.pdf

Wavelet-Based Multiple Description Coding of 3-D Geometry.pdf

  1. 1、本文档共10页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Wavelet-Based Multiple Description Coding of 3-D Geometry

Wavelet-Based Multiple Description Coding of 3-D Geometry Andrey Norkina, M. Oguz Bicib, Gozde Bozdagi Akarb, Atanas Gotcheva, and Jaakko Astolaa aInstitute of Signal Processing, Tampere University of Technology, Tampere, Finland; bMiddle East Technical University, Ankara, Turkey. ABSTRACT In this work, we present a multiple description coding (MDC) scheme for reliable transmission of compressed three dimensional (3-D) meshes. It trades off reconstruction quality for error resilience to provide the best expected reconstruction of 3-D mesh at the decoder side. The proposed scheme is based on multiresolution geometry compression achieved by using wavelet transform and modified SPIHT algorithm. The trees of wavelet coefficients are divided into sets. Each description contains the coarsest level mesh and a number of tree sets coded with different rates. The original 3-D geometry can be reconstructed with acceptable quality from any received description. More descriptions provide better reconstruction quality. The proposed algorithm provides flexible number of descriptions and is optimized for varying packet loss rates (PLR) and channel bandwidth. Keywords: Multiple description coding, 3-D geometry, meshes, SPIHT, wavelets, error resilience. 1. INTRODUCTION 3-D models are widely used nowadays. The most common representation for 3-D objects is a surface based triangle mesh.1 Achieving high quality models requires large number of triangles. Therefore, compressing mesh data is necessary due to storage space and bandwidth limitations. A great number of 3-D mesh compression schemes have been proposed in the literature.2 In multimedia applications such as virtual presence, internet computer games, e-commerce, tele-medicine, object-based video compression, 3DTV, 3-D meshes need to be communicated in a networked environment. However, in a typical network, packets may be lost or delayed because of congestions and buffer overflow. There are several error-resilient coding schemes f

文档评论(0)

l215322 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档