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A haptic model of a bone-cutting burr
A haptic model of a bone-cutting burr
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
CRS4, Cagliari, Italy
{magus,giach,gobbetti,zag,zarco}@crs4.it,
Bruno Picasso
DIMECA, University of Cagliari, Italy.
picasso@unica.it
Stefano Sellari Franceschini
Dept. of Neuroscience, University of Pisa, Italy.
s.sellari@unipi.it
Abstract. We describe a strategy for collecting experimental data and validat-
ing a bone-burr haptic contact model developed in a virtual surgical training
system for middle ear surgery. The validation strategy is based on the anal-
ysis of data acquired during virtual and real burring sessions. Our approach
involves intensive testing of the surgical simulator by expert surgeons and
trainees as well as experimental data acquisition in a controlled environment.
1 Introduction
The temporal bone is one of the most complicated anatomical areas in the human body [1].
Surgical accessibility of all of its structures has vastly increased the number of potential
treatments for patients with hearing or balance disorders. Successful execution of temporal
bone dissection requires a high level of dexterity, experience and knowledge of the patient
anatomy. Human cadaver dissections are currently considered the primary teaching tool.
However, the physical limitations and decreased availability of the material, as well as its
high handling and disposal cost and the risks associated to transmission of diseases such
as BSE, make this training method increasingly problematic. A VR simulator realistically
mimicking a patient-specific operating environment would therefore significantly contribute
to the improvement of surgical training.
Accurate and fast burr–bone interaction simulation is a key enabling technology in the
development of such a simulator. It has to include burr–bone contact detection, bone erosion,
generation of haptic response, and synthesis of secondary visual effects, such as bone debris
accumulation, blooding, irrigation
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