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Implications of Agent-based Supply Chain Games
Implications of Agent-based Supply Chain Games
Tracy Mullen1, Shuang Sun1, Moti Levi2, John Bagby1, Viswanath Avasarala1, John Yen1
School of Information Sciences and Technology1, SMEAL College of Business2
Pennsylvania State University
University Park, PA 16802
Abstract – The increased prevalence of network-enabled supply
chains and out-sourcing of business processes suggests a stronger
role for simulation tools, such as multi-agent systems, in supply
chain management. We report on a new supply chain
management game in the 2003 Trading Agent Competition and
the design and experiences of our agent, PSUTAC. We discuss
how using a shared mental model approach can help SCM
designers attack the role of information flow in an uncertain
market environment. We conclude with a discussion about
future implications to SCM of such trading agent simulations.
I. INTRODUCTION
The recent trends towards out-sourcing of many business
processes, and modularization of supply-chains, result in a
growing need for review and revision of traditional supply
chain management (SCM) tools. Such tools generally model
decisions as being made by one centralized decision maker,
rather than as a decentralized negotiation and decision-making
process. At the same time, analytical models are limited in
their ability to model complex, multi-firm, multi-dimensional
relationships. New simulation tools, including multi-agent
systems, are starting to be investigated. Multi-agent system
design meshes well with modeling supply chain networks, as
it inherently assumes that agents have their own goals, which
may be anywhere from pure self-interest to cooperative, thus
allowing more freedom of analysis compared to traditional
simulation or analytical tools. The 2003 Trading Agent
Competition added a Supply Chain Management game
(TAC/SCM) [1] to stimulate interest and research in this area.
We discuss the design of our agent, PSUTAC, our experiences
in this game, an
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