VirtualRealityinCognitiveRetraining.ppt

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VirtualRealityinCognitiveRetraining

Virtual Reality in Cognitive Retraining ;The success of computer use in the educational and training areas opens new perspectives for different knowledge domains ;In the last few years;Only recently has the potential of computers for the study and rehabilitation of human cognitive/functional abilities been recognized;Rehabilitation software;;Virtual Reality-based (VR) software has been thought to be potentially more representative of every-day life situations than paper-and-pencil treatment procedures or limited software?; The objective of this work is to describe a virtual environment that explores therapeutic strategies and can act, in an integrated way, in different types of cognitive disorders, offering significant opportunities to the patients to face common day-to-day situations.;Virtual Reality: a tendency in the Cognitive Rehabilitation area;Brain Plasticity; Immersion ;AVIRC: An Integrated Virtual Environment for Cognitive Rehabilitation;Environment Objective;;Cognitive Function;City sight;Supermarket;Ludoteca - Game room;Before create specific products, it is important to verify the technology acceptance by patients with different degree and kinds of disabilities ;Experiment Objective;Experiment was divided in three stages;Context;The patients;;Results;Results;Psychiatric patients can accept Virtual Reality Technology and they feel very motivated to work with computers ;Conclusions

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