- 1、本文档共28页,可阅读全部内容。
- 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
VirtualRealityinCognitiveRetraining
Virtual Reality in Cognitive Retraining;The success of computer use in the
educational and training areas opens
new perspectives for different
knowledge domains ;In the last few years;Only recently has the potential of
computers for the study and rehabilitation
of human cognitive/functional abilities
been recognized;Rehabilitation software;;Virtual Reality-based (VR) software
has been thought to be potentially
more representative of every-day
life situations than paper-and-pencil
treatment procedures or limited software?; The objective of this work is to describe a virtual environment that explores therapeutic strategies and can act, in an integrated way, in different types of cognitive disorders, offering significant opportunities to the patients to face common day-to-day situations.;Virtual Reality: a tendency in the
Cognitive Rehabilitation area;Brain Plasticity;
Immersion
;AVIRC: An Integrated Virtual
Environment for Cognitive Rehabilitation;Environment Objective;;Cognitive
Function;City sight;Supermarket;Ludoteca - Game room;Before create specific products,
it is important to verify the technology
acceptance by patients with different
degree and kinds of disabilities
;Experiment Objective;Experiment was divided in three stages;Context;The patients;;Results;Results;Psychiatric patients can accept Virtual
Reality Technology and they
feel very motivated to work with computers
;Conclusions
文档评论(0)