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CSCE590ESpring2007
CSCE 590E Spring 2007;Announcements;Homework Results;Volunteers;What is Fun?;Why fun?;Surviving;People working too hard?;People resting too much?;We must play to gain skills;Learning is fun;Hunting and Gathering;Gathering and hunting;Natural Funativity Theory;Physical Fun;Social Fun;Social funs;Mental Fun;Multipurpose Fun;Great Games;Qualities of Choice;Interesting and Meaningful Choices;Clear and Compelling Goal;A Series of Choices;A Series of Choices;A Series of Choices;A Series of Choices;Classic Game Structure;Convexity Qualities;Fractal Structure;A Series of Convexities;A Series of Convexities;Why Is This Good?;Psychological Advantages;The Concept of Flow;The Flow Channel;The Flow Channel;The Flow Channel;Difficulty Increase Varies;Typical Game Mechanisms;Story and Character;Interactive Storytelling;It’s All About Interactivity;Characters;Gameplay Trumps Story;What is Good Game Ideas;How to Get Good Idea;Brainstorming;Brainstorming
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