UML实例--HELL_WORLD(二).doc

  1. 1、本文档共4页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
UML实例--HELL_WORLD(二)

Key Abstractions In Java, the applet for printing “Hello, World!” in a Web browser is quite simple: import java.awt.Graphics; class HelloWorld extends java.applet.Applet { public void paint (Graphics g) { g.drawString (“Hello, World!”, 10, 10); } } The first line of code: import java.awt.Graphics; makes the class Graphics directly available to the code that follows. The java.awt prefix specifies the Java package in which the class Graphics lives. The second line of code: class HelloWorld extends java.applet.Applet { introduces a new class named HelloWorld and specifies that it is a kind of class just like Applet , which lives in the package java.applet. The next three lines of code: public void paint (Graphics g) { g.drawString (“Hello, World!”, 10, 10); } declare an operation named paint , whose implementation invokes another operation, named drawString , responsible for printing the string “Hello, World!” at the given coordinates. In the usual object-oriented fashion, drawString is an operation on a parameter named g , whose type is the class Graphics . Modeling this application in the UML is straightforward. As Figure 3-1 shows, you can represent the class HelloWorld graphically as a rectangular icon. Its paint operation is shown here as well, with all its formal parameters elided and its implementation specified in the attached note. Note: The UML is not a visual programming language, although, as the figure shows, the UMLdoes allow -- but does not require -- a tight coupling to a variety of programming languages, such as Java. The UML is designed to allow models to be transformed into code and to allow code to be reengineered back into models. Some things are best written in the syntax of a textual programming language (for example, mathematical expressions), whereas other things are best visualized graphically in the UML (for example, hierarchies of classes). 关键抽象概念 Java中,在网络浏览器中打印”你好,世界!”这类的小应用程序是非常简单的,如下所示: import java.awt.Graphics; class HelloWorl

文档评论(0)

haihang2017 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档