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X光材质教程
(2010-09-04 20:13:23)
转载
标签:
cinema
4d
渲染
材质
x光
教程 分类: Final Fantasy Materials
This is just a small material tutorial for those who would like this effect.
FF Materials Luminance
First, open a new material. Uncheck Everything except Luminance. Give it the desired color you choose in the Luminance channel.Next, Choose Frensel from your bHodiNUT options. Choose SAT for sampling and Multiply for mix. Then click Edit, check USE BUMP and make it a cubic knot. Position your white at 0, grey 127,127,127 at 29, and black at 100. Then your first gradient adjuster at 95, and second at 50. Should look like the bottom image.
FF Materials Alpha
Ok, so we have the base color. Now we need some layers. Choose the Alpha channel.Leave the alpha colors at default. Choose bhodiNUT Posterize from your options. Set sampling to SAT. Check only Soft and Image Alpha. After you have completed the material render out somthing, then try Checking Invert in your alpha channel to see the second material setting for FF. But before you do that we must finish. Next, Click Edit, set Levels to 7 and Filter Width to 30. Add a bhodiNUT Frensel to the texture and leave it default. You should have a stepped gradient like the image above. One more channel to go....
FF Materials Glow
Ok, last but not least....the Glow. Choose the Glow channel, for the glow color give it a little lighter color than the color you chose like the image above, its a little more of a pink color. now, for Inner Strength 90%, Outer Strength 100%, Radius 40%, Random 0% and Frequency 2%. Make sure you uncheck Use material colors of course. now close your material editor and create somthing, i created a Platonic sphere, made it into a bucky ball made it editable and gave it the default matrix extrude and added it to a hyper nurb with the subdivision editor to 3.
FF Material Finished
all done, here are some examples of the materials and what you can do, i gave a skeleton a orange and a human a blue material to make it seem
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