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inMultihopWirelessNetworks.PDF
Ensuring Coexistence among Games and Downloads
in Multihop Wireless Networks
Claudio E. Palazzi, Armir Bujari Gustavo Marfia, Marco Roccetti
University of Padua University of Bologna
Via Trieste 63 - 35123 - Padova - Italy Mura Anteo Zamboni 7 - 40127 Bologna - Italy
Email: cpalazzi,abujari@math.unipd.it Email: marfia,roccetti@cs.unibo.it
Abstract—Mobile communication devices are expected to over- In summary, the coexistence between TCP based content
take traditional desktop PCs and become the dominant point download and online game flows over multihop wireless net-
of entry to the Internet. This technology shift has boosted user works embodies a tough technical challenge that deserves sci-
demand for multimedia applications and services which are now entific investigation. Although extensive research has been de-
typically accessed through the wireless interface. Users expect to voted to improve TCP-based flow performance over multihop
be always connected and able to run a variety of applications
networks, little has been done to support real-time applications
which sometimes impose contrasting requirements. Of particular
research interest in this scenario is the coexistence between such as online game flows in this heterogeneous context [9].
two popular categories of traffic: elastic and real-time, both of Recently, research studies demonstrated that neither classic
them covering a wide range of user applications. In this paper, nor enhanced existing variants of TCP and 802.11 are able
we investig
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