MOBILEPHONESGAMES.PDF

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MOBILEPHONESGAMES.PDF

EXPERIMENTATION OF A GAME DESIGN METHODOLOGY FOR MOBILE PHONES GAMES Viviane Gal, Alexandre Topol Centre dEtudes et de Recherche en Informatique (CEDRIC) Conservatoire National des Arts Métiers (CNAM) 292 rue St-Martin, 75003 Paris, France {viviane, topol}@cnam.fr ABSTRACT We thought that the use of iterative and incremental Today, the mobile games tend to be democratized. This is methods in video games and, more particularly, in the mainly because mobiles are getting cheap and they mobile games project, seemed the most accurate method. integrate technologies allowing the use of new networks This paper presents a process to find a suited and new tools. The mobile game development is not done methodology to the mobile phone game design. Section 2 like the development of a PC or console game even if is devoted to methodology: state of the art, carried certain aspects are common. Several criteria have to be methodology. Section 3 presents our process: taken into account such as management, technical and preliminaries, the left track of the Y-shaped cycle, the technological criteria. It is thus necessary to find a good right track and the middle one. Section 4 shows the way compromise between the originality and the feasibility of of future investigations. the game. This must be done by knowing the hardware 2 METHODOLOGY and software constraints/forces of the mobile

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