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VideoGame.PDF
Constructionism 2012, Athens, Greece
RoboBuilder: A Program-to-Play Constructionist
Video Game
David Weintrop, dweintrop@u.northwestern.edu
Learning Sciences, Northwestern University
Uri Wilensky, uri@northwestern.edu
Learning Sciences, Computer Science and Complex Systems, Northwestern University
Abstract
As the popularity of video games continues to grow, we see the medium as an increasingly
important venue for giving young learners an opportunity to engage in constructionist learning.
This paper introduces RoboBuilder, a blocks -based programming game that draws on
constructionist design principles as well as video game norms to create a fun, challenging
computational learning environment. After describing the game and discussing previous work
that informed its design, we introduce two innovative features of RoboBuilder.
Keywords
Video games, Low-threshold Programming Environments, Visual Programming, Design
Introduction
The constructionist community has a rich history of creating innovative computer-based learning
environments. These environments range from exploratory microworlds to story and game
authoring environments to scientific modelling tools. In this paper we introduce RoboBuilder, a
constructionist video game, and discuss some of the interesting features that arise when bringing
constructionist design principles to the video game medium. RoboBuilder is a blocks-based
programming game that seeks to introduce players to fundamental programming concepts
through challenging and fun gameplay. This paper proceeds with a description of RoboBuilder
and a review of prior work that inspired RoboBuilder’s design. We then present two innovative
aspects of the environment before discussing the next steps in o
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