OpenGL立方体带黑白格格纹理有光照可以鼠标键盘交互c文件.docx

OpenGL立方体带黑白格格纹理有光照可以鼠标键盘交互c文件.docx

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OpenGL立方体带黑白格格纹理有光照可以鼠标键盘交互c文件

使用方法:新建一个工程,把以下代码拷贝到类文件里。#include stdafx.h#include stdlib.h#include GL/glut.hGLfloat light0_pos[4] = {0.00f, 0.00f, 1.00f, 0.0f};typedef struct materialStruct {GLfloat ambient[4];GLfloat diffuse[4];GLfloat specular[4];GLfloat shininess;} materialStruct;typedef struct lightingStruct {GLfloat ambient[4];GLfloat diffuse[4];GLfloat specular [4];} lightingStruct;materialStruct colorCubeMaterials = {{0.2, 0.2, 0.2, 1.0},{0.8, 0.8, 0.8, 1.0},{0.0, 0.0, 0.0, 1.0},1.0};materialStruct brassMaterials = {{0.33, 0.22, 0.03, 1.0},{0.78, 0.57, 0.11, 1.0},{0.99, 0.91, 0.81, 1.0},27.8};materialStruct redPlasticMaterials = {{0.3, 0.0, 0.0, 1.0},{0.9, 0.0, 0.0, 1.0},{0.8, 0.6, 0.6, 1.0},32.0};materialStruct whiteShinyMaterials = {{1.0, 1.0, 1.0, 1.0},{1.0, 1.0, 1.0, 1.0},{1.0, 1.0, 1.0, 1.0},100.0};lightingStruct whiteLighting = {{0.0, 0.0, 0.0, 1.0},{1.0, 1.0, 1.0, 1.0},{1.0, 1.0, 1.0, 1.0}};materialStruct *currentMaterials;lightingStruct *currentLighting;GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, {1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};GLfloat normals[][3] = {{0.0,0.0,-1.0},{0.0,1.0,0.0},{-1.0,0.0,0.0}, {1.0,0.0,0.0}, {0.0,0.0,1.0}, {0.0,-1.0,0.0}};GLfloat colors[][4] = {{1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0},{1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0}, {1.0,1.0,1.0,1.0}};void polygon(int a, int b, int c , int d){glBegin(GL_POLYGON);glColor4fv(colors[a]);glTexCoord2f(0.0,0.0); glVertex3fv(vertices[a]);glColor4fv(colors[b]);glTexCoord2f(0.0,1.0);glVertex3fv(vertices[b]);glColor4fv(colors[c]);glTexCoord2f(1.0,1.0); glVertex3fv(vertices[c]);glColor4fv(colors[d]);glTexCoord2f(1.0,0.0); glVertex3fv(vertices[d]);glEnd();}void colorcube(void){glNormal3fv(normals[0]);polygon(0,3,2,1);glNormal3fv(normals[1]);polygon(2,3,7,6);glNormal3fv(normals[2]);polygon(0,4,7,3);glNormal3fv(normals[3]);polygon(1,2,6,5);glNormal3fv(normals[4]);polygon(4,5,6,7);glNormal3fv(normals[5]);po

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