网站大量收购闲置独家精品文档,联系QQ:2885784924

training_client_cn.ppt

  1. 1、本文档共103页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
training_client_cn要点

* * * * Profiler CSV output Total time to execute entire frame Time spent in a particular section of code Number of times a particular section of code was executed “Profiler History” mode The frame rate is not limited Writes CSV file every 60 seconds Soak testing Long term testing - usually run for hours at a time * * * * Environment sync: * Server simply sends a weather pattern name (e.g. ‘STORMY’) * Python scripts are notified when this is changed by the server and are responsible for updating the current weather as appropriate * Localised weather effects can be achieved by creating an entity that overrides the space’s default weather pattern when the player is nearby * * * Larger dark blue box is the WindowGUIComponent, and is defined in screen clip space Light blue boxes are children of the Window, and are defined in the clip space defined by the window When the window is moved, children will maintain their relative position and size (if size is defined in CLIP) NOTE: Position mode for new components default to “LEGACY”, above behaviour will only occur when position mode is set to “CLIP” * Etc includes drag+drop related events: handleDragStartEvent handleDragStopEvent handleDragEnterEvent handleDragLeaveEvent * No support yet for IME Dead keys: The apostrophe does not itself generate a character event and is known as a “dead key”. Auto-repeat: in 1.9.3+ only charEvent auto-repeats. keyEvent does not, however this can be easily changed if desired (trivial C++ change). In 2.0 keyEvent will also auto-repeat (e.g. to get repeats on arrow keys). * GUI部件布局 Window transform inheritance -1.0 +1.0 +1.0 -1.0 -1.0 +1.0 +1.0 -1.0 position.x = -1.0 horizontalAnchor=“LEFT” position.y = 1.0 verticalAnchor = “TOP” position.x = 1.0 horizontalAnchor=“RIGHT” position.y = -1.0 verticalAnchor = “BOTTOM” GUI Shader 用于改变GUI部件的外貌 与vertex/pixel shader是不同的概念 一个GUI部件上可以附加多个shader AlphaShader() 控制界面部件的混合透明度 ClipShader() 裁减一个界面部件. 例如: 一个进度条 ColourShader() 动态地改变界面部件的颜色 MatrixShader() 移

文档评论(0)

dajuhyy + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档