齐次坐标与计算机图形.pdfVIP

  1. 1、本文档共14页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  5. 5、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  6. 6、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  7. 7、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  8. 8、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
齐次坐标与计算机图形.pdf

Homogeneous Coordinates and Computer Graphics Tom Davis tomrdavis@ /mathcircles November 20, 2001 The relationship between Cartesian coordinates and Euclidean geometry is well known. The theorems from Euclidean geometry don’t mention anything about coordinates, but when you need to apply those theorems to a physical problem, you need to calculate lengths, angles, et cetera, or to do geometric proofs using analytic geometry. Homogeneous coordinates and projective geometry bear exactly the same relationship. Homogeneous co- ordinates provide a method for doing calculations and proving theorems in projective geometry, especially when it is used in practical applications. Although projective geometry is a perfectly good area of “pure mathematics”, it is also quite useful in certain real-world applications. The one with which the author is most familiar is in the area of computer graphics. Since it is almost always easier to understand mathematics when there are concrete examples available, we’ll use computer graphics in this document as a source for almost all the examples. The prerequisites for the material contained herein include matrix algebra (how to multiply, add, and invert matrices, and how to multiply vectors by matrices to obtain other vectors), a bit of vector algebra, some trigonometry, and an understanding of Euclidean geometry. 1 Computer Graphics Problems We’ll begin the study of homogeneous coordinates by describing a set of problems from three-dimensional computer graphics that at first seem to have unrelated solutions. We will then show that with certain “tricks”, all of them can be solved in the same way. Finally, we will show that this “same way” is in fact just a recasting of

文档评论(0)

带头大哥 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档