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02概述(国外英文资料)
02概述(国外英文资料)
General principles of PFC programming:
No changes can be made to the library files that begin with PFC at any time.
You must follow the naming convention of the PFC.
3, at any time to create objects (such as: menu, Windows), do not use New (New), and should use the Inherit (inheritance), from the expansion of the PFC layer Inherit the parent class.
Whenever you use a control, dont use standard controls, instead, select user object and select the appropriate object from the extension layer of the PFC.
(more to be added)
The naming convention for PFC
Naming conventions
Naming conventions:
The Object naming conventions
Object naming convention
The following prefix standard for object names:
The PFC USES the following prefix as the standard for object naming:
pfcobject_type_objectname
The Pfc_ object type _ object name
Where:
Among them:
? Pfcobject: the object is part of the PFC level or the extension level. Objects that are part of the PFC level have the prefix PFC_
Pfcobject indicates that this object is the object of the PFC layer. If the object is a PFC layer, the name of the object must be prefixed with PFC_. If an object is non-pfc layer, you can omit the prefix.
? Type are the object type
The type indicates the type of the object.
This table describes the object types.
The following table lists the naming rules for all objects:
The Prefix the Description
The prefix that
M_ Menu
The m_ Menu (Menu)
N_ Standard class user object
Standard class user object (Standard class user object)
N_cst Custom class user object
The Custom class user object (Custom class user object)
S_ Global structure
S_ Global structure
U_ Visual user object
The u_ Visual user object (Visual user object)
W_ Window
W_ Window (Window)
For example:
Such as:
? Pfc_w_master is the master window and is in the PFC level
Pfc_w_master represents the main window object of the PFC layer.
? Pfc_u_tvs is the TreeView visual user object and is in the PFC level
Pfc_u_tv stands for a PFC layer tr
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