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3DMAX材质部分使用技巧精彩问答(国外英文资料)
3DMAX材质部分使用技巧精彩问答(国外英文资料)
3DMAX use the material part of a wonderful skill
3DMAX uses 300 Q material part
1. Please do the model then open the map will not see why?
Answer: the possible path of your texture change, can not find the map, rendering the original path will be given at the beginning of the map, the path will map to restore. In addition, look at your textures is still in the machine, sometimes you may call in the mapping is disc material, but in the open graph second times without CD, obviously there is no material.
2. When to display material or texture without pattern, can be seen to use plug-in tools, the model is a piece of red or other colors, no pattern? Answer: General in the object of some operations easy after you say the situation, you can use the UVW map modifier for the specified texture coordinates of the object, in the modify panel. The UVW map command is very powerful. In addition, in the view, the general texture is not displayed, display only in rendering, unless some settings in the menu bar.
3. Dont know how to put the material in shape, in order to make the renderings look without distortion, have a real sense?
Answer: 100% textures do not, you should use the color harmony. Of course the picture will now, hard, with no pictures. There must understand the texture coordinates!!!!!
4. I use the 3DMAX point of a menu makes the material the color of the ball accidentally in 4 all turned into black and white, I do not know how to restore?
Answer: just delete it, re do.
5. I would like to ask you master, your boolen objects will be posted on the material? How to solve?
Answer: because the object coordinates of Boolean operations after the loss, so it is not good to solve: object mapping, add a UVW modifier to map.
6. I want to handle in PHOTOSHOP station straight back into a man stooped to pick up something, how should be handled?
Answer: 2 dimensional graphics can not be like that of 3 dimensional deformation, unless it is made into 3 dimens
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