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3dmax常用参数(国外英文资料)
3dmax常用参数(国外英文资料)
The commonly used parameters of the 3DMAX, turn
Edit mesh modifier Edit Mesh modifier
A: it is mainly used for editing 3D objects. Is using less resources, suitable for making games, renderings
Two: Edit Mesh
The 1 point level Vertex
2 Edge: object edge level
3 Face: face level
4 Polygon: polygon, quadrilateral surface level
5 Elemnet: the element level is all that continuous
Editmesh commonly used commands
Three: MeshSmooth meshsmooth modifier
We are in the process of modeling, Edit Mesh and MeshSmooth often put together for drawing, sofa, cushions and other smooth objects.
Modify the relevant parameters for MeshSmooth
Iterations: smooth level (1 ~ 5)
Weight: the weight value can be smooth effect, the specific conditions of objects such as make objects more smooth or more sharp.
Crease: the hardness value allows us to decide who participate in the smooth operation of object edge. When the value is 1, the choice of the edge is not smooth effect.
Two dimensional objects (Shapes)
1:Line.
A. It can draw a straight line
B. Drag the mouse to draw the curve
C: press the backspace button to redraw a node
D: press the Shift button can draw the line is
E I: press on the keyboard button, can view the extension
F: press and button to zoom in and out of the view
2: the line structure (sub object):
Vertex: node level
Segment: the line segment level is the connection between two points
Spline: spline line level, on behalf of the whole continuous line
3: the type of point:
Conner: Corner
Smooth: smooth point, is automatic slope calculation
Bezier: Baez curve, the curve slope can be manual condition.
Bezier Conner Baez corner.
4. The rendering of the line
Renderalbe, rendering 2D object switch
Thickness: the thickness of wire
Section Sides: precision line
Diplay Render Mesh: the actual size can be observed after opening line
5: when the line drawing tools
Refine add command
Fillet: fillet
Chamfer: chamfer tool
Outline: copy the spline tool (at Spline level)
Attac
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