3dmax常用参数(国外英文资料).doc

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3dmax常用参数(国外英文资料)

3dmax常用参数(国外英文资料) The commonly used parameters of the 3DMAX, turn Edit mesh modifier Edit Mesh modifier A: it is mainly used for editing 3D objects. Is using less resources, suitable for making games, renderings Two: Edit Mesh The 1 point level Vertex 2 Edge: object edge level 3 Face: face level 4 Polygon: polygon, quadrilateral surface level 5 Elemnet: the element level is all that continuous Editmesh commonly used commands Three: MeshSmooth meshsmooth modifier We are in the process of modeling, Edit Mesh and MeshSmooth often put together for drawing, sofa, cushions and other smooth objects. Modify the relevant parameters for MeshSmooth Iterations: smooth level (1 ~ 5) Weight: the weight value can be smooth effect, the specific conditions of objects such as make objects more smooth or more sharp. Crease: the hardness value allows us to decide who participate in the smooth operation of object edge. When the value is 1, the choice of the edge is not smooth effect. Two dimensional objects (Shapes) 1:Line. A. It can draw a straight line B. Drag the mouse to draw the curve C: press the backspace button to redraw a node D: press the Shift button can draw the line is E I: press on the keyboard button, can view the extension F: press and button to zoom in and out of the view 2: the line structure (sub object): Vertex: node level Segment: the line segment level is the connection between two points Spline: spline line level, on behalf of the whole continuous line 3: the type of point: Conner: Corner Smooth: smooth point, is automatic slope calculation Bezier: Baez curve, the curve slope can be manual condition. Bezier Conner Baez corner. 4. The rendering of the line Renderalbe, rendering 2D object switch Thickness: the thickness of wire Section Sides: precision line Diplay Render Mesh: the actual size can be observed after opening line 5: when the line drawing tools Refine add command Fillet: fillet Chamfer: chamfer tool Outline: copy the spline tool (at Spline level) Attac

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