CS脚本学习(国外英文资料).doc

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CS脚本学习(国外英文资料)

CS脚本学习(国外英文资料) That way, the scripting process is very simple, is to use the TXT to edit the file, such as the chronicle, a line of input the contents of the script, some parameters such as commands such as cl_rate 500 or some macro commands such as bind V sv_restartround 3, then to save this file.Cfg file (config CS file format) and stored in the cstrike folder, and then use the exec *.cfg command console this file in the game, so that the commands in the script file entry. Of course, some people in order to facilitate, directly modify the cstrike folder in the autoexec.cfg file (this file is executed automatically every time you enter a CS config file), so you dont have every time after entering the individually run using the exec command. Back to the topic, repeatedly used ALIAS macro command and BIND will write the script, what we call the definition and binding order, the following simple say these two orders of the meaning and basic usage, beginners can try to write their own small script. Alias: that is, we say the definition statement, meaning is as a statement to define corresponding in game action, all kinds of generic alias statement 1 action; action 2;....... A simple example, we use the CS to open their own chronicle in the play script or buy gun version, you will see this statement: Alias +sjump +duck +jump Alias -sjump -duck -jump Bind space +sjump Here the use of alias for the statement refers to the definition of sjump in the game is +jump (jump) and +duck (squat), which is equivalent to at the same time in the game to jump and squat, is shocked, (note that duck is a continuous movement, as long as the game the +duck statement does not terminate, would have been crouched down, so this definition needs to assist -duck to terminate the -jump statement; otherwise, you will find out the ground directly squat on the ground up). When we define a sjump statement after this, we use the BIND command to assign it to the SPACE is the space bar, this is your

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