NBA2005设置对照表(国外英文资料).doc

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NBA2005设置对照表(国外英文资料)

NBA2005设置对照表(国外英文资料)Game speed game speed:The speed of the game generally rely on personal need to be changed, the default is 50, some people say that is closer to the real game speed rate of 45, but I personally think that the 55 fight relatively smooth.Free Throw Difficulty free throw difficulty:According to your penalty level, the higher the more difficult penalty. If you are a veteran, suggestions about 85, then the super star state will have 4 in....... Get a new, almost 50Boundary Force Field boundary control:The higher the value, the more not easy to step out of bounds. If you are not feeling very old people to go out...... I think 60 is good, not on the sidelines around to go out.Injury Frequency injuries:Will increase the chance of injury if injured in the game increased, the people want real suggestions to about 70. The occasional field can break 2-3 (haha, exaggerated) about the general mode will have a dynasty injury, more real.Fatigue Effect physical function:To open Oh, this is true, but not too high. I like playing 6 minutes of the 1 quarter, about 50 can be accepted, otherwise you will be in 2 times 1 day long full lineup, playing down. If you want your players play so about 20 may have high......Charge/Block Foul Frequency ball collision / blocking foul probability:This value is used to represent the force on the other side of the center of the offensive defense ability, high value if you force as the top center immediately foul, low, Oneal: ha ha ha I am overlord!! To be true can be higher than 80.The probability of Shooting Foul Frequency shooting foul:This depends on your own feelings, the high word motionless on the foul penalty boring game. If you are a rookie, 65 is enough656070The probability of Reach-in Foul Frequency the foul:With the above one, see you feel, but you are crazy to copy the ball, 20 will be very satisfying to you, to you to be some 60.In-air Collision Foul Frequency air collision probability foul:Ditto, personal preference. B

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