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v-ray材质(国外英文资料)
v-ray材质(国外英文资料)
The first section of VR material parameters
Diffuse (diffuse) - diffuse color material. In the texture part (texture maps) of the diffuse channel groove in use a map to replace the multiplier value.
Reflect (reflection) reflection table to be used for stone materials such as metal and glass, a reflection through the multiplier, to control the color reflection, can in the texture mapping part (texture maps) the reflection map channel groove use a map to replace the multiplier value). The black surface without any reflection, the greater the value of reflection is strong, white surface reflection.
Hilight glossiness- is the reflection of light, high light, high light fuzzy control, can only have effect in the light conditions, the lower the value of the fuzzy, high light range is larger)
Glossiness (gloss and smoothness) - this value indicates the size of gloss material. A value of 0 means that the reflection effect is very vague. A value of 1, will turn off the gloss, VRay will have totally reflected very obvious). Note: open the gloss (glossiness) will increase the rendering time.
Subdivs (subdivision) - the number of light reflection, make shiny estimation. When the gloss of the Glossiness value is 1, the breakdown value may lose, VRay does not emit light to estimate the gloss.
Fresnel reflection (Finel reflection) - check this option to (when opened, will have a reflection of the real world of reflective glass. This means that when the angle between the ray and the surface normal angle value is close to 0 degrees, the reflection attenuation (when the light is almost parallel to the surface, reflecting the maximum visibility. When the light is perpendicular to the surface of almost no reflection. )
Max depth (maximum depth) - maximum depth of ray tracing map. Ray tracing greater depth map will return (on the left side of the black black block).
Refract (refraction) - a refraction multiplier. You can in the texture part (texture maps) refraction map
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