v-ray材质(国外英文资料).doc

  1. 1、本文档共25页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
v-ray材质(国外英文资料)

v-ray材质(国外英文资料) The first section of VR material parameters Diffuse (diffuse) - diffuse color material. In the texture part (texture maps) of the diffuse channel groove in use a map to replace the multiplier value. Reflect (reflection) reflection table to be used for stone materials such as metal and glass, a reflection through the multiplier, to control the color reflection, can in the texture mapping part (texture maps) the reflection map channel groove use a map to replace the multiplier value). The black surface without any reflection, the greater the value of reflection is strong, white surface reflection. Hilight glossiness- is the reflection of light, high light, high light fuzzy control, can only have effect in the light conditions, the lower the value of the fuzzy, high light range is larger) Glossiness (gloss and smoothness) - this value indicates the size of gloss material. A value of 0 means that the reflection effect is very vague. A value of 1, will turn off the gloss, VRay will have totally reflected very obvious). Note: open the gloss (glossiness) will increase the rendering time. Subdivs (subdivision) - the number of light reflection, make shiny estimation. When the gloss of the Glossiness value is 1, the breakdown value may lose, VRay does not emit light to estimate the gloss. Fresnel reflection (Finel reflection) - check this option to (when opened, will have a reflection of the real world of reflective glass. This means that when the angle between the ray and the surface normal angle value is close to 0 degrees, the reflection attenuation (when the light is almost parallel to the surface, reflecting the maximum visibility. When the light is perpendicular to the surface of almost no reflection. ) Max depth (maximum depth) - maximum depth of ray tracing map. Ray tracing greater depth map will return (on the left side of the black black block). Refract (refraction) - a refraction multiplier. You can in the texture part (texture maps) refraction map

文档评论(0)

f8r9t5c + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:8000054077000003

1亿VIP精品文档

相关文档