VR材质参数库(国外英文资料).doc

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VR材质参数库(国外英文资料)

VR材质参数库(国外英文资料) Set the material parameters of VR A variety of commonly used material adjustment 1, light wood: diffuse reflection: 35 gray map: high light: 0.8 Matt: wood texture: 35: diffuse reflection light: 0.8 ash high gloss (fuzzy): 0.85 2, stainless steel mirror: diffuse reflection: black ash: 255 Sub surface: stainless steel diffusion: Black reflection: 200 gray gloss (fuzzy): 0.8 Brushed stainless steel: diffuse reflection: attenuation maps: Black (black texture) gloss (fuzzy): 0.8 3, pottery: diffuse reflection: 255 Fresnel: white 4, sub surface stone: diffuse reflection: 100 gray map: high light: 0.5 gloss (fuzzy): 0.85 bumpmap 5, Paoguangzhuan: diffuse: tile reflection: 255 light: 0.8 high gloss (fuzzy): 0.98 Fresnel to texture coordinates Ordinary tiles: Tile: 255: diffuse reflection light: 0.8 high gloss (fuzzy): 0.9 Fresnel 6, the wood floor tile: diffuse reflection: 70 map: 6x60 gloss (fuzzy): 0.9 bumpmap 7, clear glass: diffuse reflection refraction: grey: 255 255 index 1.5 Frosted glass: diffuse reflection: grey: 255 light: 0.8 gloss (fuzzy): 0.9 255 refractive index gloss (fuzzy): 0.9 light refractive index of 1.5 8, ordinary cloth: diffuse: bump mapping Flannel: diffuse attenuation map to reduce the displacement parameter to displacement map coordinates Hair carpet: first build a plane 1500*2000 and then to Z 140 and then to 40 bath after a hair VR 9, leather: diffuse reflection: 50: map light: 0.6 high gloss (fuzzy): 0.8 bump mapping coordinates 10, material: diffuse reflection: black water: 255 * ear tick Philippines attenuation refraction: 255 refractive index 1.33 color light cyan smog aversion doubling 0.01 Bump bump 20 wave bath 350 11 screens: diffuse refraction: * * * * white gray texture index 1 receiving GI:2 Learn more information: /1/itemdetail7.htm ywid=271? Sketch stage setting 1, the global switch panel: turn off the default 3D lights, close the reflection / refraction and smoothing effect 2, image Sampler: fixed rate, a value of 1

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