红警修改方法(国外英文资料).doc

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红警修改方法(国外英文资料)

红警修改方法(国外英文资料) First, open the rules.ini file. The text after the symbol is a property description, yes It doesnt matter. Here you go. (line 22) ______________________________________________________________________ ; Repair and refit RefundPercent = 50% ______________________________________________________________________ This is the ratio of the price to the actual cost of the building being auctioned, if it is changed to 120%, it will be sold The price is higher than the price. You know what to do when youre short of money? Look at here ~ ______________________________________________________________________ ; GEF ; * * * * * American Paradrop ; These two lists _must_ have the same number of elements ; AmerParaDropInf = E1, GHOST, ENGINEER ; AmerParaDropNum = 6,6,6; There are many of them AmerParaDropInf = E1; (airborne infantry type) AmerParaDropNum = 8; (air dropped infantry) AllyParaDropInf = E1; (the Allies have the type of airborne infantry for civilian airfields) AllyParaDropNum = 6; (the allied forces occupied the number of airborne infantry units.) SovParaDropInf = E2; (the Soviet union occupies a civilian airfield.) SovParaDropNum = 9; (the Soviet union has the number of air-dropped infantry at civilian airports) ______________________________________________________________________ This is an air-dropped paratrooper rule, E1 is an American soldier, E2 is a mobilization, you can go to the infantry type Im looking for other soldiers in the list. Im using the hand raiders and yuri. You can also switch to a COW and smile _______________________________________________________________________ Take a look at ~ This is the first example of a list of infantry types in the individual statistics. ; GI [E1] UIName = Name: E1 (display Name in the game) Name = GI. Image = GI (graphics in the game) Category = Soldier Primary = M60 [first weapon = M60 machine gun] Secondary = Para (second weapon = Para machine gun) Occupier = yes can occupy the building fire = yes Pr

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