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红警修改方法(国外英文资料)
红警修改方法(国外英文资料)
First, open the rules.ini file. The text after the symbol is a property description, yes
It doesnt matter. Here you go. (line 22)
______________________________________________________________________
; Repair and refit
RefundPercent = 50%
______________________________________________________________________
This is the ratio of the price to the actual cost of the building being auctioned, if it is changed to 120%, it will be sold
The price is higher than the price. You know what to do when youre short of money?
Look at here ~
______________________________________________________________________
; GEF
; * * * * * American Paradrop
; These two lists _must_ have the same number of elements
; AmerParaDropInf = E1, GHOST, ENGINEER
; AmerParaDropNum = 6,6,6; There are many of them
AmerParaDropInf = E1; (airborne infantry type)
AmerParaDropNum = 8; (air dropped infantry)
AllyParaDropInf = E1; (the Allies have the type of airborne infantry for civilian airfields)
AllyParaDropNum = 6; (the allied forces occupied the number of airborne infantry units.)
SovParaDropInf = E2; (the Soviet union occupies a civilian airfield.)
SovParaDropNum = 9; (the Soviet union has the number of air-dropped infantry at civilian airports)
______________________________________________________________________
This is an air-dropped paratrooper rule, E1 is an American soldier, E2 is a mobilization, you can go to the infantry type
Im looking for other soldiers in the list. Im using the hand raiders and yuri. You can also switch to a COW and smile
_______________________________________________________________________
Take a look at ~
This is the first example of a list of infantry types in the individual statistics.
; GI
[E1]
UIName = Name: E1 (display Name in the game)
Name = GI.
Image = GI (graphics in the game)
Category = Soldier
Primary = M60 [first weapon = M60 machine gun]
Secondary = Para (second weapon = Para machine gun)
Occupier = yes can occupy the building fire = yes
Pr
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