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maya基础建模技巧(国外英语资料).doc

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maya基础建模技巧(国外英语资料)

maya基础建模技巧(国外英语资料) The objects external property value translate/rotate/scale is zero, and the modify_freeze_transformations is under the Maya menu; The coordinates of the 2. objects are moved back to the center of the object, modify_center pivot under the Maya menu; The historical node of the 3. object, under the Maya menu, edit_delete, by, type_history; 3. note: The coordinates of 1. objects are divided into object coordinates and space world coordinates. The modified method is double click, move, select the tool, and then change it to Object and world; The external property of a 2. object is zero. After moving / rotating / zooming, the value of its external property changes if it is to be in its new state Resetting these values allows you to perform the command operation; The coordinates of the 3. objects can also be operated at random locations. The method is to press the insert key in the keyboard and move the operating coordinates, then modify and then press back Can. 4. in the Maya operation, you will default to a 50 step history that will affect the speed of the Maya, and other Maya parts Is the operation of the node connection, so the previously recorded operation will affect the current operation, so the deletion of history in a timely manner. Key five: About the operation of objects 1. introduction: Object element selection / adsorption tool / selection tool / 2. method: The 1.polygon object is composed of point line, so these operations should pay attention to whether the object chooses a certain elements, such as to Moving objects, but not operations, should consider whether to select objects or their elements. The Nurbs operation is the same; 2. tools for adsorption / absorption lines and grid operation. 3. the selection tool mentioned here refers to the brush selection tool, paint_selection_tool under the Maya menu, and the brush can be resized In the Maya, the size of the brush involved is the keyboard B, combined with the left mouse button left and

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