3d_max_常用快捷键的设置(3d_max_ commonly used shortcut key settings).doc

3d_max_常用快捷键的设置(3d_max_ commonly used shortcut key settings).doc

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3d_max_常用快捷键的设置(3d_max_ commonly used shortcut key settings) 3d_max_ commonly used shortcut key settings When drawing in Max, the most frequent contact with us, through the long stage is modeling and lighting, adjust the material stage. To improve the speed of drawing, in addition to the drawing process familiar, the use of shortcut keys can not be ignored! Do the flow chart of the familiar, the is to rely on accumulated experience; so most people want to improve the work efficiency, it would have to start from using the shortcut key. However, most people use are limited in the shortcut key system default only, reason is that in Max, in addition to doing animation is that we do not say, single effect diagram many commonly used commands, those shortcuts Zaduo cumbersome, no certain law, only by rote, make many people flinch! This is really a headache thing! If there is a systematic, relatively simple and easy to remember, convenient method to set up. So this problem is not solved, so as to improve our speed? I studied for a long time, there is a little achievement, to provide you with reference. Here are some of my research settings skills: I. Principles To remember, convenient, handy as a criterion. 1, no matter how you set it, its important to set the shortcut in the area where your left hand is within your reach, which makes it easier for the left hand to operate 2 classify. Its easier to remember than to make mistakes! Note: in the process of setting up the shortcut button, it will inevitably conflict with the default system. In this case, there are two methods. One, if the conflicting shortcut keys are not used by you, You can replace it directly. Two, if you want to use it, then set other keys, or, for ease of management, will still replace it, but replaced New commands can be specified from the new command! Two: method 1 about creating a two-dimensional body (shapes) setting Using shift + to control all 2D bodies is created as follows: Shift + a/b/c Note: in t

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