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游戏开发基础(Game development Fundamentals)
游戏开发基础(Game development Fundamentals)
Game development foundation.Txt dont give up on yourself! (mom once said to me, the moment I turned round to go out, I burst into tears and didnt want anyone to see it!) To see this one small heart feeling, think of when I left home to thousands of miles away, my mother also said something similar, but as a man, you must create a day, in order to repay their parents!!
Game development Fundamentals (3)
The third chapter is DirectX SDK introduction
The first section is about DirectX SDK
Microsoft DirectX provides an excellent set of application interfaces that contain the source code for designing high-performance, real-time applications. DirectX technology will help you build the next generation of computer games and multimedia applications. Its contents include DirectDraw, DirectSound, DirectPlay, Direct3D and DirectInput, etc. they are mainly used in graphical programs, sound programs and so on.
Because of DirectX, the performance of applications running under Windows can be comparable to or even greater than the performance of applications running on DOS or gaming platforms. It will provide a robust, standardized operating environment for your Windows game development.
DirectX consists of two parts: the run time section (Runtime) and the SDK. These two parts are used in DirectX development, but only when the DirectX application runs. In the Windows NT 4 and above, the DirectX runtime section is included, and Win95 does not. But Win95 can easily get the DirectX runtime section. The previous version of Windows NT 4 did not run the DirectX program. Many DirectX based applications and games contain the DirectX runtime section.
It currently has five versions: 1, 2, 3, 5 and 6 (no version 4). Different versions have different runtime sections, but the runtime part of the new version can be compatible with older versions of the application, that is, upward compatibility. Most of the current popular games are based on version 5.
Secon
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