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游戏开发(Game development)
游戏开发(Game development)
Program development in game development is made up of the following aspects:
1. graphics engine
2. sound engine
3. physics engine
4. game engine
5. artificial intelligence or game logic
6. game GUI interface (menu)
7. game development tools
8. support LAN warfare network engine development
9., support for Internet warfare network engine development
Each part is presented below:
1. graphics engine includes game scenes (indoor and outdoor) management and rendering, rendering action role management, management and special effects rendering (particle system, simulation of nature (such as water, plants simulation)), light and material processing, LOD (Level Object Detail) management, in addition to graphic data conversion development tools, these tools is mainly used to design with DCC software (such as 3DS Max, Maya Soft, XSI Soft, Image3D) model and motion data and map making software produced by Photo shop or painter and other tools, use the resource file into the game program.
2., the sound engine mainly includes Sound (Effect SE), voice (VOICE), BGM (Background Music) play. SE refers to those who frequently play in the game, and play a relatively short time, but requires timely without delay playback, VOICE refers to the games voice or voice, which is part of the sound quality requirements are relatively high, basically with the sampling rate of voice recording and playback is relatively high, but like the SE requirements in time no delay in SE play, sometimes because of memory problems, without affecting the effect, can reduce the sampling rate, but due to the VOICE effect on reducing sampling rate is relatively large, so the general VOICE is not used to reduce the sampling rate of practice. BGM refers to the games long loop play (also has no circulation, only play once) background music, precisely because of this characteristic of BGM, the general background of the game is read disk (CD or hard disk) to play. Other advanced sound effects, su
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