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Alut使用指导
The OpenAL Utility Toolkit (ALUT)
Contents
Release History
Introduction
Licensing
Some History
Backwards Compatibility with Version 0.x.x
OpenGL, GLUT and using what you already know
Compiling and Linking
The ALUT API
Error Handling
alutGetError
alutGetErrorString
Initialization / Exit
alutInit
alutInitWithoutContext
alutExit
Sound Sample File Loading
alutCreateBufferFromFile
alutCreateBufferFromFileImage
alutCreateBufferHelloWorld
alutCreateBufferWaveform
alutLoadMemoryFromFile
alutLoadMemoryFromFileImage
alutLoadMemoryHelloWorld
alutLoadMemoryWaveform
alutGetMIMETypes
Deprecated WAV loaders
Version Checking
alutGetMajorVersion
alutGetMinorVersion
Compile Time Version Checking
Sleeping
alutSleep
Release History
Discussion of the API is done via the openal-devel mailing list.
2005-08-14: Version 1.0.0 by Steve Baker
2005-09-02: Version 1.0.1 by Sven Panne
2005-09-10: Version 1.0.2 by Sven Panne
2005-09-26: Version 1.0.3 by Sven Panne
2005-09-28: Version 1.0.4 by Sven Panne
2005-10-29: Version 1.0.5 by Sven Panne
2005-11-19: Version 1.0.6 by Sven Panne
2006-04-10: Version 1.0.7 by Sven Panne
2006-04-11: Version 1.1.0 by Sven Panne
Introduction
This is the OpenAL Utility Toolkit (ALUT) Reference Manual.
Licensing
Some previous versions of ALUT were released under the BSD license - others under LGPL. This version will be released exclusively under LGPL.
Some History
At the time of the first writing of this document (August 2005), ALUT was a set of undocumented semi-portable functions that were mixed up in the OpenAL library distribution. The intent had always been that ALUT would be a cleanly separated library that would be portable between systems. It was hoped that it would be well suited to producing succinct demo programs and to help new developers to get started with OpenAL. It was to do this by removing the annoying details of getting an audio application started - allowing developers to learn OpenAL without distractions such as loading sound samples fro
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