图形学3D魔方.doc

  1. 1、本文档共9页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
图形学3D魔方

// 3D魔方.cpp : Defines the entry point for the console application. // #include stdafx.h #include windows.h #include gl/glut.h //小方块的结构,包括小方块在x,y,z上的旋转角度,颜色数组下标,小方块的三维坐标。 struct rcube{ int xr; int yr; int zr; int cl[6]; GLfloat x; GLfloat y; GLfloat z; }; struct rcube rc[3][3][3]; struct rcube *temp[3][3]; //颜色数组 GLfloat color[6][3]={{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0}, {1.0,1.0,0.0},{1.0,0.0,1.0},{0.0,1.0,1.0}}; int tempc[3][3][6]; //有关旋转的一些变量 GLfloat xRot = 10.0f; GLfloat yRot = 10.0f; int rotateType=0; int rotateOK=0; int rotateRate=50; int rotate=0; //画小方块 void drawcube(int cl[6]) { glBegin(GL_QUADS); //右面 glColor3fv(color[cl[0]]); glVertex3f(0.14f,-0.14f,-0.14f); glVertex3f(0.14f,0.14f,-0.14f); glVertex3f(0.14f,0.14f,0.14f); glVertex3f(0.14f,-0.14f,0.14f); //左面 glColor3fv(color[cl[1]]); glVertex3f(-0.14f,-0.14f,0.14f); glVertex3f(-0.14f,0.14f,0.14f); glVertex3f(-0.14f,0.14f,-0.14f); glVertex3f(-0.14f,-0.14f,-0.14f); //前面 glColor3fv(color[cl[2]]); glVertex3f(-0.14f,0.14f,0.14f); glVertex3f(-0.14f,-0.14f,0.14f); glVertex3f(0.14f,-0.14f,0.14f); glVertex3f(0.14f,0.14f,0.14f); //后面 glColor3fv(color[cl[3]]); glVertex3f(-0.14f,0.14f,-0.14f); glVertex3f(0.14f,0.14f,-0.14f); glVertex3f(0.14f,-0.14f,-0.14f); glVertex3f(-0.14f,-0.14f,-0.14f); //上面 glColor3fv(color[cl[4]]); glVertex3f(-0.14f,0.14f,-0.14f); glVertex3f(-0.14f,0.14f,0.14f); glVertex3f(0.14f,0.14f,0.14f); glVertex3f(0.14f,0.14f,-0.14f); //下面 glColor3fv(color[cl[5]]); glVertex3f(-0.14f,-0.14f,-0.14f); glVertex3f(0.14f,-0.14f,-0.14f); glVertex3f(0.14f,-0.14f,0.14f); glVertex3f(-0.14f,-0.14f,0.14f); glEnd(); glFlush(); } //窗口刷新时被调用。 void RenderScene(void) { int i,j,k; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); glRotatef(yRot, 0.0f, 1.0f, 0.0f); for(i=0;i3

文档评论(0)

xcs88858 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:8130065136000003

1亿VIP精品文档

相关文档