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图形学3D魔方
// 3D魔方.cpp : Defines the entry point for the console application.
//
#include stdafx.h
#include windows.h
#include gl/glut.h
//小方块的结构,包括小方块在x,y,z上的旋转角度,颜色数组下标,小方块的三维坐标。
struct rcube{
int xr;
int yr;
int zr;
int cl[6];
GLfloat x;
GLfloat y;
GLfloat z;
};
struct rcube rc[3][3][3];
struct rcube *temp[3][3];
//颜色数组
GLfloat color[6][3]={{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0},
{1.0,1.0,0.0},{1.0,0.0,1.0},{0.0,1.0,1.0}};
int tempc[3][3][6];
//有关旋转的一些变量
GLfloat xRot = 10.0f;
GLfloat yRot = 10.0f;
int rotateType=0;
int rotateOK=0;
int rotateRate=50;
int rotate=0;
//画小方块
void drawcube(int cl[6])
{
glBegin(GL_QUADS);
//右面
glColor3fv(color[cl[0]]);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
glVertex3f(0.14f,0.14f,0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
//左面
glColor3fv(color[cl[1]]);
glVertex3f(-0.14f,-0.14f,0.14f);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(-0.14f,-0.14f,-0.14f);
//前面
glColor3fv(color[cl[2]]);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(-0.14f,-0.14f,0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
glVertex3f(0.14f,0.14f,0.14f);
//后面
glColor3fv(color[cl[3]]);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(-0.14f,-0.14f,-0.14f);
//上面
glColor3fv(color[cl[4]]);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(0.14f,0.14f,0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
//下面
glColor3fv(color[cl[5]]);
glVertex3f(-0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
glVertex3f(-0.14f,-0.14f,0.14f);
glEnd();
glFlush();
}
//窗口刷新时被调用。
void RenderScene(void)
{
int i,j,k;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
for(i=0;i3
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