- 1、本文档共6页,可阅读全部内容。
- 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
变换--原子运动Atom.c
// Atom.c
#include windows.h
#include gl/gl.h
#include gl/glu.h
#include gl/glut.h
#include math.h
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
void RenderScene(void)
{
static float fElect1 = 0.0f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -100.0f);
glColor3ub(255,0,0);
glutSolidSphere(10.0f,15,15);
/*glColor3f(1.0,0.0,0.0);
glBegin(GL_LINES);
glVertex3i(-10,10,12);
glVertex3i(20,40,20);
glEnd(); */
glColor3ub(255,255,20);
/*glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2i(1,3);
glVertex2i(5,6);
glVertex2i(10,16);
glEnd();*/
glPushMatrix();
glRotatef(fElect1,0.0f,1.0f,0.0f);
glTranslatef(90.0f, 0.0f, 0.0f);
glutSolidSphere(6.0f,15,15);
glPopMatrix();
glPushMatrix();
glRotatef(45.0f,0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(-70.0f, 0.0f, 0.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
glPushMatrix();
glRotatef(360.0f-45.0f,0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(0.0f, 0.0f, 60.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
fElect1 += 10.0f;
if(fElect1 360.0f)
fElect1 = 0.0f;
glutSwapBuffers();
}
void SetupRC()
{
glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP)
xRot-= 5.0f;
if(key == GLUT_KEY_DOWN)
xRot += 5.0f;
if(key == GLUT_KEY_LEFT)
yRot -= 5.0f;
if(key == GLUT_KEY_RIGHT)
yRot += 5.0f;
if(key 356.0f)
xRot = 0.0f;
if(key -1.0f)
xRot = 355.0f;
if(key 356.0f)
yRot = 0.0f;
if(key -1.0f)
yRot = 355.0f;
glutPostRedisplay();
}
void TimerFunc(int value)
{
glutPostRedisplay();
glutTimerFunc(100, TimerFunc, 1);
}
void ChangeSize(int w, int h)
{
GLfloat nRange = 100.0f;
if(h == 0)
h = 1;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w = h)
glOrtho (-nRange, nRange, nRange*h/w, -nRange*h/w, -nRange*2.0f, nRange*2.0f);
文档评论(0)