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Unity3d_12_Building ScenesCameras中文翻译
Unity Manual User Guide Building Scenes Cameras
Cameras(相机)
Just as cameras are used in films to display the story to the audience, Cameras in Unity are used to display the game world to the player. You will always have at least one camera in a scene, but you can have more than one. Multiple cameras can give you a two-player splitscreen or create advanced custom effects. You can animate cameras, or control them with physics. Practically anything you can imagine is possible with cameras, and you can use typical or unique cameras to fit your games style.
正如电影用来故事给观众,相机用来游戏世界给玩家。你至少有一个场景中,你可以有多个。多可以给你一个双人或创建高级的效果。你可以动,或物理控制。几乎你能想任何相机可能,适合你的游戏风格可以用典型的或的相机。The remaining text is from the Camera Component reference page.
下面的文字来自于Camera Component reference
Camera(相机)
Cameras are the devices that capture and display the world to the player. By customizing and manipulating cameras, you can make the presentation of your game truly unique. You can have an unlimited number of cameras in a scene. They can be set to render in any order, at any place on the screen, or only certain parts of the screen.
相机是为玩家捕捉和显示世界的装置。通过定制和操作,可以你的游戏与众不同。一个场景中你可以有数量不限的。它们可以被设置为任何顺序在屏幕上的任何,或屏幕。Unitys flexible Camera object Unity的可变相机对象
Properties(属性)
Clear Flags
清除标记 Determines which parts of the screen will be cleared. This is handy when using multiple Cameras to draw different game elements. 决定屏幕的部分将被清除。使用多个不同的游戏是非常方便 Background
背景 Color applied to the remaining screen after all elements in view have been drawn and there is no skybox.在镜头中的所有元素描绘完成且没有应用到屏幕 Culling Mask
剔除遮罩 Include or omit layers of objects to be rendered by the Camera. Assign layers to your objects in the Inspector. 包含或对象层由相机。在你的对象层 ProjectionToggles the cameras capability to simulate perspective.切换摄像机的模拟 Perspective
透视 Camera will render objects with perspective intact.相机将用透视对象 Orthographic
正交 Camera will render objects uniformly, with no sense of perspective. 相机没有透视感均匀对象 Size(when Orthographic is selected当选择正交时) The
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