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delta3d教程
DELTA3D教程
目录
dtCore 3
dtChar 3
dtABC 4
dtHLA 4
dtTerrain 4
dtDAL 4
dtGUI 5
dtGame 5
dtUtil 5
dtBSP 5
dtAudio 6
dtNet 6
dtPython* 6
STAGE – Simulation, Training, and Game Editor 6
【仿真,训练和游戏编辑器】 6
Tests(文件夹) 7
Cross Platform (跨平台) 7
Utilities 7
1. Part One – Introduction to the Game Manager 12
What is a Game Actor? 14
What is a Game Manager Component? 14
What is a Game Message? 15
Part Two: Welcome to the Game Actor 17
Library Export (for Windows) 18
The Hover Tank Game Actor 19
The Hover Tank Game Actor Proxy 24
Expose Our Actor via the Actor Registry 27
Load Our Actor In STAGE 29
Part Three – Creating a Game with GameStart 31
Game Start and the GameEntryPoint Library 31
Game Start and the GameEntryPoint Library 32
DefaultMessageProcessor and Component Priority 35
Finishing our GameEntryPoint 36
Part Four – Messages and Invokables 38
Game Events 38
Invokables 39
An Input Component 43
Tick, Tock: Ticking our Tank 47
Conclusion 55
Part 1 – Actors and Proxies and Properties, Oh My! 75
2. Dynamic Actor Layer (DAL) 77
3. ActorProxy 78
4. ActorProperty 80
5. ActorLibraries 81
6. Project / Map 83
Camera Mode 99
Select Actor(s) Mode 99
The Header File 100
The Implementation File 102
Importing a 3D Model and Setting a Camera 103
Loading a 3D Model 103
Creating a Cloud Plane 114
1. Introduction 152
2. Basic Technology Overview 153
3. Putting It Together 156
4. dtTerrain General Diagram 158
5. Terrain 160
4. Readers 161
5. Renderer 162
6. Paged Terrain Tiles 163
7. Decorators 164
1. Terrain Reader 166
2. Terrain Renderer 167
3. Decoration Layer 168
1. Examining the testTerrain Application 170
2. The Terrain in Action 173
Design Considerations 211
Building the Pieces 214
Assembling the Pieces 228
UVW Mapping 238
Mapping 238
Texture Design 246
Exporting and Final Remarks 247
Wrapping Up 247
Conclusion 248
DELTA3D教程
一、Features
Delta3D is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates well-known Open So
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