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EQUITY RESEARCH | January 13, 2016
Virtual and augmented reality have the potential to become the next big computing platform. All around us are examples of where VR (which immerses the user in a virtual world) and AR (which overlays digital information onto the physical world) can reshape existing ways of doing things – from buying a new home to interacting with a doctor or watching a concert. In the first of a new Profiles in Innovation series, we examine what VR/AR could become, the evolving use cases and the markets that could be created and disrupted.
ViPrtRuOaFlIL EASuIgNmIeNnNteOdV ARTeIaOliNty
Understanding the race for the next computing platform
Goldman Sachs does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that the firm may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision. For Reg AC certification and other important disclosures, see the Disclosure Appendix, or go to /research/hedge.html. Analysts employed by non-US affiliates are not registered/qualified as research analysts with FINRA in the U.S.
The Goldman Sachs Group, Inc.
Table of Contents
Portfolio manager’s summary 4
Virtual and augmented reality in 6 charts 8
Current state of the market 9
Using the past to predict the future 11
The PC revolution 11
The rise of the smartphone and tablet 12
Summary of our hardware and software forecasts 14
Use cases and software market detail 16
Videogames 18
Live events 19
Video entertainment 21
Retail 23
Real estate 26
Healthcare 28
Education 30
Military 31
Engineering 32
Details behind our hardware forecasts 35
Building a framework for volume adoption 35
Building a framework for price reductions 43
VR/AR HMD hardware categories 44
HMD hardware components 45
HMD types, vendors, BoM Costs and ASP Estimates 46
Virtual reality and augmented reality enablers 50
Alph
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