GameMaker动作面板详解.pdfVIP

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GameMaker动作面板详解

Drag and Drop Icons and Their GML Equivalents for Version 7.0 Coding, Sprites, Logo © Mark Overmars, / Prepared by D. Eugene Perry, / 1 Table of Contents Notes3 Move Tab4 Move section4 Jump Section4 Paths Section5 Steps Section6 Main1 Tab6 Objects Section 6 Sprite Section7 Sounds Section7 Rooms Section 8 Main 2 Tab9 Timing Section9 Info Section9 Game Section 10 Resources Section 10 Control tab11 Questions Section11 Other Section 13 Code Section 13 Variables Section 14 Score Tab14 Score Section 14 Lives Section15 Health Section 16 Extra Tab16 Particles Section 16 CD Section 19 Other Section 19 Drawing tab20 Drawing Section20 Settings Section21 Other Section 21 Action Functions22 Appendix A: Transition Kinds35 Appendix B: Cursor Types36 Appendix C: Colors37 Thanks to the Following37 2 Notes Reference Colors These are the colors that are used on the following pages and what they mean… Green - Comments Purple – User input Blue – Built in Variables or statements. Assigning statements to other objects Drag and drop icons allow you to assign statements to other objects. You can do this in code with the following... //to assign to another object... with (object) { //actions here } //To assign to the other object in a collision... with (other) { //actions here } //To assign the statement to that object... with (self) { //actions here } Using ID as opposed to id Please note that throughout the document I show examples of assigning code to other objects from a separate object. In order to make it easier I use the c

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