1. 1、本文档共38页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Havok实例

Havok 实例 -小球撞破墙代码部分: property havok,wrld,camGrp,cnt,havokstep,rot on BeginSprite me ??wrld = member(3D) ??wrld.resetWorld() ??havok = member(havok) ??havok.initialize(wrld,0.5,1) ??havok.gravity = vector(0,-3.8,0) ??cam = wrld.camera[1] ??cam.transform.position = vector(600,100,0) ??cam.pointAt(vector(0,50,0)) ??camGrp = wrld.newGroup(camgrp) ??camGrp.addchild(cam) ??-- add logo ??logoTexture = wrld.newTexture(logo,#fromcastMember,member(den_shockwave_sign)) ??logoTexture.renderFormat = #rgba8888 ??cam.addOverlay(logoTexture,point(0, 280),0 ) ??-- add shader ??brickSh = wrld.newShader(brickSh,#standard) ??brickSh.texture = void ??brickSh.blend = 100 ??brickSh.diffuse = rgb(200,0,0) ??brickSh.ambient = rgb(200,0,0) ??groundSh = wrld.newShader(groundSh,#standard) ??groundSh.texture = void ??groundSh.blend = 100 ??groundSh.diffuse = rgb(200,200,200) ??bulletSh = wrld.newShader(bulletSh,#standard) ??bulletSh.texture = void ??bulletSh.blend = 100 ??bulletSh.diffuse = rgb(200,200,00) ??-- add ground ??groundRs = wrld.newModelResource(ground,#box,#both) ??groundRs.width = 1400 ??groundRs.length = 1400 ??groundRs.height = 10 ??ground = wrld.newModel(ground,groundRs) ??ground.shaderList = groundSh ??ground.transform.position = vector(0,0,0) ??ground.addModifier(#meshDeform) ??ground_h = havok.makeFixedRigidBody(,true,#box) ??-- add bullet ??bulletRs = wrld.newModelResource(bullet,#sphere) ??bulletRs.radius = 5 ??bullet = wrld.newModel(bullet,bulletRs) ??bullet.shaderList = bulletSh ??bullet.transform.position = vector(600,70,0) ??bullet.addModifier(#meshDeform) ??bullet_h = havok.makeMovableRigidBody(,0.9,true,#sphere) ??-- add bricks ??brickRs = wrld.newModelResource(brick,#box,#both) ??brickRs.width = 10 ??brickRs.length = 20 ??brickRs.height = 10 ??bricks = [] ??bricks_h = [] ??repeat with w = 1 to 8 ????bricks[w] = [] ????bricks_h[w] = [] ????repeat with l = 1 to 4 ??????bricks[w][l] = wrld.newModel(brickw_l,brickRs) ??????bricks[w][l].shaderList = brickSh ??????if

文档评论(0)

zhuwenmeijiale + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:7065136142000003

1亿VIP精品文档

相关文档