How Pixar Fosters Collective Creativity知识讲稿.ppt

How Pixar Fosters Collective Creativity知识讲稿.ppt

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How Pixar Fosters Collective Creativity知识讲稿.ppt

How Pixar Fosters Collective Creativity Unit 6 I. Information Introduction Pixar Animation Studios History Creative Team Creative principles Pixar’s Operating Principles Pixar Animation Studios Pixar Animation Studios is an American computer animation film studio based in Emeryville, California. It is a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation and creators of some of the most successful and beloved animated films of all time. Pixar has so far produced fourteen films: Toy Story, A Bugs Life, Toy Story 2, Monsters, Inc., Finding Nemo, The Incredibles, Cars, Ratatouille, WALL?E, Up, Toy Story 3, Cars 2,?Brave, and ?Monsters University. History Pixar originally was the name of a computer that was developed by the Computer Department of LucasFilm for digital compositing - Pixar Imaging Computer(皮克思影像电脑 ). Pixars climb to the pinnacle of computer animation success was a quick one, and the company continues to push the envelope in its art and technology inspired movie-making endeavours. Pixars tenuous evolution began in the 1970s when millionaire Alexander Schare, then president of the New York Institute of Technology (NYIT), was looking for someone to create an animated film from a sound recording of Tubby the Tuba. Enter a computer scientist named Ed Catmull with a Ph.D. from the University of Utah, who along with several others set up house (at Schares expense) at NYITs Long Island campus to work with computer graphics. Though Tubby the Tuba was never made, the team successfully produced video artwork. Over the next few years, Catmull and his ensemble created innovative graphics programs and equipment for Lucas, including an imaging computer called the Pixar. The Pixar was then used to develop high-tech graphics and animation sequences for Lucasfilm projects. In 1984, John Lasseter, who had met Catmull at a

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