- 1、本文档共16页,可阅读全部内容。
- 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
7-游戏场景的几何优化
游戏场景的几何优化
II . LOD技术
II. 游戏场景的几何优化
• 层次细节技术(LOD-Level of Detail)
– 简单取舍型LOD:不绘制投影尺寸小的物体,模型的出现和消失
造成跳跃感,造成视觉失真
– 平滑过渡型LOD:淡入淡出,适用于模拟小的植被、装饰物和家
具等
– 静态LOD:预计算同一个物体的多个不同精度版本,同样需要解
决过渡中的跳跃现象
• 雾化、融合
– 动态LOD:几何变形算法是否高效
• 基于顶点删除、基于边删除、基于面删除
II. Object Simplification
Object is a set of vertices, edges, faces.
We will present algorithms to simplify object
by reducing its # vertices, and # edges.
In reducing either #, we are actually reducing
the number of triangles in turn.
These algorithms are also known as
simplification algorithms.
Online vs Offline ? Manual vs Auto?
3
II.1. Vertex Clustering
Observation: when an object is placed at some relatively far
distance, many vertices when rendered to a window are
actually collapsed into (i.e. projected onto) a same pixel.
Thus, it is reasonable to generate simplified model, i.e. lower
LoD model, by collapsing each group of nearby vertices into a
single representative vertex.
These representative vertices take the place of original ones,
and they in turn create new triangles to replace the old ones.
In the process, some old triangles are collapsed into an edge,
or a representative vertex, or remain as triangles but with their
vertices moved to representative vertices. 4
II.1. Vertex Clustering
original model
1. grading
2. triangulation
clustering
resolution
3. clustering
4. synthesis
5. elimination
6. adjustment
of normals
5
II.1 Vertex Clustering
Process of Vertex
文档评论(0)