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再学AS3(五):鼠绘
再学AS3(五):鼠绘知识点:1、添加鼠标监听事件MouseEvent;2、规定画布大小;3、moveTo和lineTo;4、绘制开始与结束判断。代码:varhuabu:Sprite=new Sprite(); huabu.graphics.beginFill(0xFFFFFF); huabu.graphics.drawRect(20,20,510,360); huabu.graphics.endFill(); addChild(huabu); var _drawing:Boolean; varquxian:Sprite=new Sprite(); quxian.graphics.lineStyle( 2, 0xFF0000 ); huabu.addChild(quxian); _drawing = false; huabu.addEventListener( MouseEvent.MOUSE_DOWN, startDrawing ); huabu.addEventListener( MouseEvent.MOUSE_MOVE,moving); huabu.addEventListener( MouseEvent.MOUSE_UP, stopDrawing ); stage.addEventListener(MouseEvent.MOUSE_UP,stopDrawing); function startDrawing( event:MouseEvent ):void { quxian.graphics.moveTo( mouseX, mouseY ); _drawing = true; } function moving( event:MouseEvent ):void { if ( _drawing ) { quxian.graphics.lineTo( mouseX, mouseY ); } } function stopDrawing( event:MouseEvent ):void { _drawing = false; }(2):直线知识点:1、添加鼠标监听事件MouseEvent;2、规定画布大小;3、moveTo和lineTo;4、绘制开始与结束判断。难点:绘制多条直线代码:varhuabu:Sprite=new Sprite(); huabu.graphics.beginFill(0xFFFFFF); huabu.graphics.drawRect(20,20,510,360); huabu.graphics.endFill(); addChild(huabu); var _drawing:Boolean=false; varzhixian:Sprite=new Sprite(); huabu.addChild(zhixian); var _color:Number=0xFF0000; varzx:int=1; varys_x:Number; varys_y:Number; huabu.addEventListener( MouseEvent.MOUSE_DOWN, startDrawing ); huabu.addEventListener( MouseEvent.MOUSE_MOVE,moving); huabu.addEventListener( MouseEvent.MOUSE_UP, stopDrawing ); stage.addEventListener( MouseEvent.MOUSE_UP, stopDrawing ); function startDrawing( event:MouseEvent ):void { ys_x=mouseX; ys_y=mouseY; _drawing = true; } function moving( event:MouseEvent ):void { if (_drawing) { huabu.removeChild(zhixian); zhixian=new Sprite(); zhixian.graphics.lineStyle( zx, _color ); zhixian.graphics.moveTo(ys_x,ys_y); zhixian.graphics.lineTo(mouseX,mouseY); huabu.addChild(zhixian); } } function stopDrawing( event:MouseEvent ):void { zhixian=new Sprite(); huabu.addChild(zhixian); //没有以上两句,只能画一条直线_drawing = false; }(3):圆知识点:1、添加鼠
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