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d效果图中透明材质(Transparent material in D renderings).doc
3d效果图中透明材质(Transparent material in 3D renderings)
Discussion on making transparent material in 3D effect diagram
In the study of 3DSMAX effect of the production process, the production of transparent material is a difficult, such as various shaped glass furniture, glass and plastic containers, such as liquid, transparent object surface properties, curvature, thickness, light, color, light reflectance, refractive index, and the particularity of the shadow that has an obvious impact on the production effect. So the producer of the 3DSMAX material editor parameters very thorough understanding, can the various characteristics of transparent objects, through various parameters, accurately reflect the effect of drawing closer to the true effect.
In this paper, we will analyze some parameters in the material editor through several examples of transparent objects.
Bubbles
The bubble material is made of transparent material, which is typical and easy to make. The characteristics of bubbles are as follows: the surface is smooth, the reflection is strong, the transparency is large, and the transparency is gradually attenuated from the center to the edge because of the refraction of light. The bubble wall is very thin, greater transparency, the refraction, the light reflected in the external environment, and the bubble image on the light through the air bubbles in the shadow on the ground can be ignored, so in the production of the material, just to set a good reflection and transparency of attenuation can have very good effect. The material settings are as follows:
1. first, Shader Basic Parameter (shader processing basic parameters) is set to Phong (multi-faceted);
2. set the light intensity and spot size:
The Specular level (Gao Guang) is set to 150; the Glossiness (gloss) is set to 30 (high light determines the intensity of the reflection, and the gloss determines the size of the spot);
3. set transparency: Opacity (opacity) is set to 60, (opacity is 100, the material is op
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