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What You Really Need to Know about Game Development :你真的需要了解游戏开发.ppt

What You Really Need to Know about Game Development :你真的需要了解游戏开发.ppt

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What You Really Need to Know about Game Development :你真的需要了解游戏开发

What You Really Need to Know about Game Development Publishing What We’ll Talk About Who Is ATI? Game Dev Process The Business Side of Games Latest Issues in Development Publishing Questions Who Is ATI? ATI: World Leader In Visual Processing GPUs Workstation Graphics #1 GPU Supplier #1 Notebook Supplier Handheld #2 Media Co-Processor Supplier Shipping in Over 35 Phones Game Consoles Xbox 360 Ninteno Revolution Gamecube Integrated Graphics #1 3rd Party Supplier Digital TV #1 DTV Silicon Supplier Game Development Process Sources for Game Ideas Game Developers Dedicated Game Designers Employees of Game Publishers Film/ TV/ Music First...The Players Game Developers Game Publishers Retailers Gaming/Consumer Press Platform Holders: Sony, MS Nintendo Software Licensing What’s A 3rd Party 1st Party vs. 3rd Party Why Can’t Just Anyone Make Games? Console vs. PC Typical Production Timeline Console vs. PC vs. Films Stages of Development Stages of Development: Concept Define Game Concept Define Core Game Features Find/Assign Developer Estimate Budget Due Date Concept: Van Helsing Concept: Van Helsing Concept: Van Helsing Concept: Van Helsing Prototype or 1st Playable GDD TDD = “The Bibles” Production Budget Detailed Schedule Submit Concept to Sony, etc. Working Prototype, with Game Mechanics Focus Test Prototype: Red Ninja Prototype: Red Ninja Red Ninja - Finished Version Stages of Development: Alpha Feature Complete “Localization” Begins Focus Test Play Testing Marketing Continues Alpha: Crash Bandicoot Alpha: Crash Bandicoot Stages of Development: Beta Polish, Polish, Polish Game Balancing Localization Continues Demo Versions Stages: Final/GMC/Gold The Game is “Done” Testing, Testing, Testing Intense Pressure Submit to Sony Manufacturing Timing Ghost Recon 3: Advanced Warfighter Ghost Recon 3: Advanced Warfighter Stages : Post-Mortem Analysis of PR, Marketing Analysis of Production, Source Code Archive All Assets Kick-off the Sequel! The Business of Games Fir

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