计算机科学与技术专业外文翻译--对象的创建和存在时间(可编辑).doc

计算机科学与技术专业外文翻译--对象的创建和存在时间(可编辑).doc

  1. 1、本文档共15页,可阅读全部内容。
  2. 2、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
计算机科学与技术专业外文翻译--对象的创建和存在时间(可编辑)

外文原文 Object landscapes and lifetimes Technically, OOP is just about abstract data typing, inheritance, and polymorphism, but other issues can be at least as important. The remainder of this section will cover these issuesOne of the most important factors is the way objects are created and destroyed. Where is the data for an object and how is the lifetime of the object controlled? There are different philosophies at work here. C++ takes the approach that control of efficiency is the most important issue, so it gives the programmer a choice. For imum run-time speed, the storage and lifetime can be determined while the program is being written, by placing the objects on the stack these are sometimes called automatic or scoped variables or in the static storage area. This places a priority on the speed of storage allocation and release, and control of these can be very valuable in some situations. However, you sacrifice flexibility because you must know the exact quantity, lifetime, and type of objects while youre writing the program. If you are trying to solve a more general problem such as computer-aided design, warehouse management, or air-traffic control, this is too restrictiveThe second approach is to create objects dynamically in a pool of memory called the heap. In this approach, you dont know until run-time how many objects you need, what their lifetime is, or what their exact type is. Those are determined at the spur of the moment while the program is running. If you need a new object, you simply make it on the heap at the point that you need it. Because the storage is managed dynamically, at run-time, the amount of time required to allocate storage on the heap is significantly longer than the time to create storage on the stack. Creating storage on the stack is often a single assembly instruction to move the stack pointer down, and another to move it back up. The dynamic approach makes the generally logical assumption that objects

文档评论(0)

beoes + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档